Multi-Channel Audio in ATSC 3.0 with Larry Schindel

The ATSC 3.0 television standard brings far more audio options than stereo and 5.1 surround. We’ll also have object-based audio as part of the immersive audio experience. Yes, audio plays a huge role in ATSC 3.0 TV. Video content creators will need to consider individualized audio options for their viewers, including “home” and “away” sports announcers, alternate languages, and perhaps even a “peanut gallery” mic for “insightful” commentary!

Formerly with Dolby Labs for over 14 years, Larry Schindel is Senior Product Manager at Linear Acoustic. He’s been at the last four Olympic games to supervise multi-channel audio configuration for broadcast. Between Olympic games, Larry helps television broadcasters, networks, and production companies set and configure their surround and immersive audio strategies.

Today, Larry is here to describe some of the audio standards and capabilities that the ATSC 3.0 set of standards affords to broadcasters and consumers.

Kevin Trueblood interviews Mr. Schendel. Kevin is the Associate General Manager, Technology & Operations at WGCU Public Media, and an SBE Board member.

Kicking off this SBE WEBxtra, Chriss Scherer, SBE Member Communications Director, provides a concise report of topical news updates for SBE members.


Larry Schindel – Sr. Product Manager at Linear Acoustic

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